4D matrix

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I

Intro

II

Images

III

Type

IV

Sound

V

Video

VI

Anim

VII

Web

Identity

Headshots

IIA

IIIA

Audio Self Portrait

V

VI

VIIA

Protest and Persuasion

IB

IIB

Vector Text
Poster

Yard Sign

IVB

VB

VIB

VIIB

Technology

IC

Color
Correction

IIIC

IVC

VC

VIC

Portfolio Website

Collaboration

ID

IID

IIID

IVD

Group Video

VID

VIID

Other Voices

IE

IIE

IIIE

Recreating Sound

VE

VIIE

Art for Hire

IF

IIF

IIIF

IVF

VF

VIF

VIIF

Fantasy

IG

IIG

IIIG

IVG

VG

Defying
Reality

VIIG

Natural World

IH

Portrait of
a Place

Man vs. Nature

IIIH

IVH

VH

VIH

VIIH

Spirit Worlds

I.I

II.I

III.I

IV.I

V.I

VI.I

VII.I

Mining for Ideas 

IJ

Image Contest

IIIJ

IVJ

VJ

VIJ

VIIJ

studio fundamentals

The light gray horizontal band across the top of the matrix features studio fundamentals covering the formal elements and principles of design in a developmental sequence of seven "Units" (I through VII). Click on one of the Unit titles and you will find the goals of the Unit along with an extended discusssion and other resources.

concepts

The blue vertical column running along the left side of the matrix refers to a series of key concepts and thematic categories for exploring the purposes and meanings of works of art. Click on a concept button and you will find a statement of the general theme, an expanded discussion of the theme, and a statement of how the theme relates to the world of art. In addition,"inquiry questions" and projects related to the concept can be found.

integrating studio fundamentals with concepts

The goal in each Unit is to integrate "the fundamentals" (e.g., materials, processes, elements, and principles) with the "content rich" themes found in the concept column. Individual project titles in the matrix are linked to full project descriptions. Click on one of the project links. Where appropriate, each project includes two objectives--a "studio fundamental" objective and a "conceptual" objective. The method behind the madness is for the student to not only become proficient in the vocabulary of design and studio art, but to gain experience right from the beginning in dealing with those ideas and broad-based themes that can serve as "content drivers" in a variety of art-making practices.

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