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Final Project
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Modeling
Originally, I planned on using Poser to model the lifter. However, the program wasn't nearly as intuitive as I had anticipated. As a result, this project became a good opportunity for me to develop my skills in Maya. Building on the skills learned in the "Primitive Man" tutorial, I was able to build a workable model of a weightlifter. Additionally, I was able to create a barbell taht could be parented to the lifter. The model could then be rigged to emphasize key points of instruction, as well as certain biomechanical principles. Working in Maya, I was able to:
- create skeleton joints with IK handles
- create a rolling foot hierarchy
- bind surfaces into skeleton joints
- use flexors to influence objects
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