2-D
ARIZONA STATE UNIVERSITY School of Art Studio Core Program, FALL 2001
ART 112 (2-D Design). Tues/Thurs. 1:40-- 4:30. Main Art Bldg. Rm. 226
Instructor: COLLINS. Office hours: T/Th 4:30 - 5:30 Twr A-105. 965-8311
e-mail: dan.collins@asu.edu Web: http://www.asu.edu/cfa/wwwcourses/art/SOACore/2D_Collins_F01.htm
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Course
Description
This course provides a foundation in the fundamentals of pictorial design. In a sequence of hands-on exercises and
projects, you’ll be introduced to the concept of the picture plane,
figure/ground relationships, scale and proportional transformation, patterning,
composition, value, color, methods for conveying time, and spatial
illusion. Using a wide variety of
materials and methods--including the computer--you’re encouraged to develop
your own design vocabulary and repertoire of practical techniques. In addition
to introducing formal design strategies, the course emphasizes content issues
and the historical and cultural context in which works of art are
produced. Regular slide lectures
and critiques are structured informally to encourage dialogue and to provide
you and your colleagues with an opportunity to translate visual evidence into
words. Beyond the concepts and
skills essential to good design practice, it is hoped that the course will open
a window towards self-expression and awareness.
References
(Required) The ArtCore Web site: http://www.asu.edu/cfa/wwwcourses/art/SOACore
(Optional) Design
Basics, David A. Lauer, Holt, Rinehart, and Winston, Publisher, 5th
Edition, 2000. (note: the textbook is available in the book stores for about
sixty bucks. It is also on Reserve at the Main Library. Other readings to be
assigned.)
Course
Requirements
During the whole of the semester, each student will be expected to participate
fully in the life of the Design Studio.
In addition to the completion of assigned projects on time, this means
regular attendance, a sense of studio etiquette, and participation in class
discussion and critiques. A
three-ring notebook is to be kept of all handouts, sketches, ideas, notes
etc. It should be filled with
"Biology Paper" (available in the Bookstore) for drawing and
notes. Your notebook will be a
running record of your involvement in the class.
Grading
Completing all of the assigned projects on time with a reasonable degree of
craftsmanship and care, and regular attendance is the minimum expectation. I allow you to “re-do” any project
without penalty for a higher grade--as long as you turn the work in on time and
show your best effort. Your final
grade for the course will be heavily influenced by the quality of documentation
you provide in your notebook. This
documentation, to be organized around the sequence of assignments, may take the
form of drawings, photographs, computer print-outs, or other media. Top grades will be awarded for a
combination of design excellence, conceptual depth, intelligent participation
in discussion, and, most importantly, individual improvement. Please call me or leave a message on my
machine or in my box if you cannot attend class. Any unexcused absence will seriously affect your grade.
Calendar (tentative).
See also the ASU
Academic Calendar at: http://www.asu.edu/calendar/academic.html
August 21: The Frame
August 23 - 30: Mark and
Lines
Sept 3 (Monday): Labor Day
Sept. 4 - 6: Unity
Sept. 11 - 18: Figure / Ground
Sept. 25 – Oct. 4: Mapping
flatland: grids, scale, proportion
Oct. 9 – Oct. 18: Modules
and Patterning
Oct. 26: Restricted Course
withdrawal deadline
Oct. 30 – Nov. 8: Value/Color
November 12 (Monday): Veteran’s Day
Nov. 13 – 20: Time, Change,
Motion
November 22 – 23 (Thursday & Friday):
Thanksgiving
Nov. 27 – Dec. 4: Spatial
Illusion / Depth Cues
Dec. 4: Last Day of
Instruction. All Projects Due.
Dec 6 – 8, 10 - 12: University Schedule for Final Exams
Obtaining an
ASURITE Computer Account at ASU
For this class you are required to have an ASURITE account because some
projects and images will be password protected. You can use any type of computer (Mac, PC, UNIX) that has an
Internet browser installed (such as Netscape or Microsoft Explorer).
Getting an ASURITE “userID” is all
self-service. There is a special
terminal set aside just for creating new accounts and adding new services. Go to the Computing Commons (about a
block East of the MU). Look for
the specially marked terminal on the First Floor, on the left next to the
Computer Store. Sit down and
subscribe! The process takes about
15 minutes and your account will be ready to use in half an hour. If you have
problems, the computing site staff will be happy to assist.
For more info, go to: http://www.asu.edu/it/fyi/accounts/obtaining.html
Lockers
Available in the Main Art Building. Sign up in Main Office. Bring your own
lock.