2-D
ARIZONA STATE UNIVERSITY School of Art Studio Core Program, FALL 2001
ART 112 (2-D Design). Tues/Thurs. 1:40-- 4:30. Main Art Bldg. Rm. 226
Instructor: COLLINS. Office hours: T/Th 4:30 - 5:30 Twr A-105. 965-8311
e-mail: dan.collins@asu.edu  Web: http://www.asu.edu/cfa/wwwcourses/art/SOACore/2D_Collins_F01.htm
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Course Description

This course provides a foundation in the fundamentals of pictorial design.  In a sequence of hands-on exercises and projects, you’ll be introduced to the concept of the picture plane, figure/ground relationships, scale and proportional transformation, patterning, composition, value, color, methods for conveying time, and spatial illusion.  Using a wide variety of materials and methods--including the computer--you’re encouraged to develop your own design vocabulary and repertoire of practical techniques. In addition to introducing formal design strategies, the course emphasizes content issues and the historical and cultural context in which works of art are produced.  Regular slide lectures and critiques are structured informally to encourage dialogue and to provide you and your colleagues with an opportunity to translate visual evidence into words.  Beyond the concepts and skills essential to good design practice, it is hoped that the course will open a window towards self-expression and awareness.

References

(Required) The ArtCore Web site: http://www.asu.edu/cfa/wwwcourses/art/SOACore

(Optional) Design Basics, David A. Lauer, Holt, Rinehart, and Winston, Publisher, 5th Edition, 2000. (note: the textbook is available in the book stores for about sixty bucks. It is also on Reserve at the Main Library. Other readings to be assigned.)

Course Requirements

During the whole of the semester, each student will be expected to participate fully in the life of the Design Studio.  In addition to the completion of assigned projects on time, this means regular attendance, a sense of studio etiquette, and participation in class discussion and critiques.  A three-ring notebook is to be kept of all handouts, sketches, ideas, notes etc.  It should be filled with "Biology Paper" (available in the Bookstore) for drawing and notes.  Your notebook will be a running record of your involvement in the class.

Grading

Completing all of the assigned projects on time with a reasonable degree of craftsmanship and care, and regular attendance is the minimum expectation.  I allow you to “re-do” any project without penalty for a higher grade--as long as you turn the work in on time and show your best effort.  Your final grade for the course will be heavily influenced by the quality of documentation you provide in your notebook.  This documentation, to be organized around the sequence of assignments, may take the form of drawings, photographs, computer print-outs, or other media.  Top grades will be awarded for a combination of design excellence, conceptual depth, intelligent participation in discussion, and, most importantly, individual improvement.  Please call me or leave a message on my machine or in my box if you cannot attend class.  Any unexcused absence will seriously affect your grade.

Calendar (tentative). 

See also the ASU Academic Calendar at:  http://www.asu.edu/calendar/academic.html

August 21: The Frame

August 23 - 30: Mark and Lines

Sept 3 (Monday):  Labor Day

Sept. 4 - 6: Unity

Sept. 11 - 18: Figure / Ground

Sept. 25 – Oct. 4: Mapping flatland: grids, scale, proportion

Oct. 9 – Oct. 18: Modules and Patterning

Oct. 26:  Restricted Course withdrawal deadline

Oct. 30 – Nov. 8: Value/Color

November 12 (Monday): Veteran’s Day

Nov. 13 – 20: Time, Change, Motion

November 22 – 23 (Thursday & Friday):  Thanksgiving

Nov. 27 – Dec. 4: Spatial Illusion / Depth Cues

Dec. 4:  Last Day of Instruction.  All Projects Due.

Dec 6 – 8, 10 - 12:  University Schedule for Final Exams

Obtaining an ASURITE Computer Account at ASU

For this class you are required to have an ASURITE account because some projects and images will be password protected.  You can use any type of computer (Mac, PC, UNIX) that has an Internet browser installed (such as Netscape or Microsoft Explorer).

Getting an ASURITE “userID” is all self-service.  There is a special terminal set aside just for creating new accounts and adding new services.  Go to the Computing Commons (about a block East of the MU).  Look for the specially marked terminal on the First Floor, on the left next to the Computer Store.  Sit down and subscribe!  The process takes about 15 minutes and your account will be ready to use in half an hour. If you have problems, the computing site staff will be happy to assist.

For more info, go to: http://www.asu.edu/it/fyi/accounts/obtaining.html

Lockers

Available in the Main Art Building. Sign up in Main Office. Bring your own lock.