2-D
ART 112 (2-D Design). #29882. T/Th. 10:40--
Instructor: COLLINS. Office: Twr A-105 and Brickyard 360. 965-8311
Office hours: T/Th
e-mail: dan.collins@asu.edu
________________________________________________________________
Course Description
This course
provides a foundation in the fundamentals of pictorial design. In a sequence of hands-on exercises and
projects, you’ll be introduced to the concept of the picture plane,
figure/ground relationships, scale and proportional transformation, patterning,
composition, value, color, methods for conveying time, and spatial
illusion. Using a wide variety of
materials and methods--including the computer--you’re encouraged to develop your
own design vocabulary and repertoire of practical techniques. In addition to
introducing formal design strategies, the course emphasizes content issues and
the historical and cultural context in which works of art are produced. Regular slide lectures and critiques are
structured informally to encourage dialogue and to provide you and your
colleagues with an opportunity to translate visual evidence into words. Beyond the concepts and skills essential
to good design practice, it is hoped that the course will open a window towards
self-expression and awareness.
References
(Required) The ArtCore
Web site: http://www.asu.edu/cfa/wwwcourses/art/SOACore
(Optional) Launching
the Imagination, Mary Stewart, McGraw-Hill, Publisher, 2ndEdition, 2006.
(note: the textbook is available in the book stores for about seventy bucks.
It is also on Reserve at the Main Library. Other readings to be assigned.)
Course
Requirements
During the whole of the semester, each student will be
expected to participate fully in the life of the Design Studio. In addition to the completion of
assigned projects on time, this means regular attendance, a sense of studio
etiquette, and participation in class discussion and critiques. All projects to are to be kept in a
portfolio you are required to make or puchase (min. size: 17 x 22). In addition, a three-ring notebook is to
be kept of all handouts, sketches, ideas, notes etc. It should be filled with "Biology Paper"
(available in the Bookstore) for drawing and notes. Your notebook will be a running record
of your involvement in the class and will be collected and evaluated a number of
times over the course of the semester.
Your portfolio will be collected at the end of the semester.
Grading
Completing all of the assigned projects on time
with a reasonable degree of craftsmanship and care, and regular attendance is
the minimum expectation. I allow
you to “re-do” any project without penalty for a higher grade--as long as you
turn the work in on time and show your best effort. Your final grade for the course will be
based on the quality of your portfolio and heavily influenced by the quality of
documentation you provide in your notebook. This documentation, to be organized
around the sequence of assignments, may take the form of drawings, photographs,
computer print-outs, or other media.
Top grades will be awarded for a combination of design excellence,
conceptual depth, intelligent participation in discussion, and, most
importantly, individual improvement.
Please call me or leave a message on my machine or in my box if you
cannot attend class. Any unexcused
absence will seriously affect your grade.
Obtaining an ASURITE Computer Account at ASU
For this class you are required to have an ASURITE account because some projects,
images, and services are password protected.
You can use any type of computer (Mac, PC, UNIX) that has an Internet
browser installed (such as Netscape or Microsoft Explorer). Getting an ASURITE
“userID” is all self-service. The
easiest thing to do is to subscribe online at the following URL: https://sec.was.asu.edu/asuriterequest/index.jsp
There is also a special terminal
set aside in various locations around campus just for creating new accounts
and adding new services in person. I suggest going to the one at the Computing
Commons (about a block East of the MU). Look for the specially marked terminal
on the First Floor, on the left next to the Computer Store. Sit down and subscribe! The process takes about 15 minutes and
your account will be ready to use in half an hour. If you have problems, the
computing site staff will be happy to assist.
Lockers
Available in the
Materials
A
complete material list can be found on line at the following URL:
http://www.asu.edu/cfa/wwwcourses/art/SOACore/supplies_2D.htm
Supply Houses
Local
supply houses can be found at the following URL:
http://www.asu.edu/cfa/wwwcourses/art/SOACore/supplies.htm
Safety Procedures (take responsibility for your health and safety!)
http://www.asu.edu/cfa/wwwcourses/art/SOACore/safety.htm
Special
Accommodations
Any student needing a special course-related accommodation due to a physical and/or learning impairment must bring this to the attention of the instructor with appropriate documentation within the first week of class so that learning needs can be addressed effectively.
Academic Dishonesty
All necessary and appropriate sanctions will be issued to all parties involved with plagiarizing any and all course work. Plagiarism and any other form of academic dishonesty that is in violation with the Student Code of Conduct will not be tolerated. For further info see the following: http://www.asu.edu/studentaffairs/studentlife/judicial/academic_integrity
January 15: Martin Luther King Holiday Observed |
January 16: First day of instruction. The Frame |
Jan 18 - 30: Mark and Lines |
Feb. 1 - 6: Unity |
Feb. 8 - 15: Figure / Ground |
Feb. 20 - Mar. 1: Mapping flatland: grids, scale, proportion |
Mar. 6 - 22: Modules and
Patterning |
Mar. 12 - 16: Spring Break (no classes) |
March 27 - 29: Value/Color |
April 3 - 12: Time, Change, Motion |
April 17 - 24: Spatial Illusion / Depth Cues |
April 26:
Photography demonstration. Final Portfolio preparation. |
May 1: Last Day of Instruction. All Projects Due. No final exam. |
May 2 Reading Day |
May 3 - 5, 7 - 9 Final Exams |
May 10 Commencement |
See
also the ASU Academic Calendar at: http://www.asu.edu/calendar/academic.html