2-D
ART 112 (2-D Design). #86435. T/Th. 1:40--
Instructor: COLLINS. Office: Twr A-105. 965-8311
Office hours: T/Th
e-mail: dan.collins@asu.edu
Printable version: http://www.asu.edu/cfa/wwwcourses/art/SOACore/2D_Collins_F04.doc
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Course Description
This course provides a foundation in the fundamentals of pictorial design. In a sequence of hands-on exercises and
projects, you’ll be introduced to the concept of the picture plane,
figure/ground relationships, scale and proportional transformation, patterning,
composition, value, color, methods for conveying time, and spatial
illusion. Using a wide variety of
materials and methods--including the computer--you’re encouraged to develop
your own design vocabulary and repertoire of practical techniques. In addition
to introducing formal design strategies, the course emphasizes content issues
and the historical and cultural context in which works of art are
produced. Regular slide lectures and
critiques are structured informally to encourage dialogue and to provide you
and your colleagues with an opportunity to translate visual evidence into
words. Beyond the concepts and skills
essential to good design practice, it is hoped that the course will open a
window towards self-expression and awareness.
References
(Required) The ArtCore Web site: http://www.asu.edu/cfa/wwwcourses/art/SOACore
(Optional) Design
Basics, David A. Lauer, Holt, Rinehart, and Winston, Publisher, 5th
Edition, 2000. (note: the textbook is available in the book stores for about
sixty bucks. It is also on Reserve at the Main Library. Other readings to be
assigned.)
Course Requirements
During the whole of the semester, each student will be expected to participate
fully in the life of the Design Studio.
In addition to the completion of assigned projects on time, this means
regular attendance, a sense of studio etiquette, and participation in class
discussion and critiques. All projects
to are to be kept in a portfolio you are required to make or puchase (min.
size: 17 x 22). In addition, a three-ring notebook is to be
kept of all handouts, sketches, ideas, notes etc. It should be filled with "Biology
Paper" (available in the Bookstore) for drawing and notes. Your notebook will be a running record of
your involvement in the class and will be collected and evaluated a number of
times over the course of the semester.
Your portfolio will be collected at the end of the semester.
Grading
Completing all of the assigned projects on time with a reasonable degree of
craftsmanship and care, and regular attendance is the minimum expectation. I allow you to “re-do” any project without
penalty for a higher grade--as long as you turn the work in on time and show
your best effort. Your final grade for
the course will be based on the quality of your portfolio and heavily
influenced by the quality of documentation you provide in your notebook. This documentation, to be organized around
the sequence of assignments, may take the form of drawings, photographs,
computer print-outs, or other media. Top
grades will be awarded for a combination of design excellence, conceptual
depth, intelligent participation in discussion, and, most importantly,
individual improvement. Please call me
or leave a message on my machine or in my box if you cannot attend class. Any unexcused absence will seriously affect
your grade.
Obtaining an ASURITE Computer Account at ASU
For this class you are required to have an ASURITE account because some
projects, images, and services are password protected. You can use any type of computer (Mac, PC,
UNIX) that has an Internet browser installed (such as Netscape or Microsoft
Explorer). Getting an ASURITE “userID” is all self-service. The easiest thing to do is to subscribe
online at the following URL: https://author1.asu.edu/cgi-bin/WebObjects/APSelfSub
There is also a special
terminal set aside in various locations around campus just for creating new
accounts and adding new services in person.
I suggest going to the one at the Computing Commons (about a block East
of the MU). Look for the specially
marked terminal on the First Floor, on the left next to the Computer
Store. Sit down and subscribe! The process takes about 15 minutes and your
account will be ready to use in half an hour. If you have problems, the
computing site staff will be happy to assist. For more info, go to: http://www.asu.edu/it/fyi/accounts/obtaining.html
Lockers
Available in the
Materials
A complete material list can
be found on line at the following URL:
http://www.asu.edu/cfa/wwwcourses/art/SOACore/supplies_2D.htm
Supply Houses
Local supply houses can be
found at the following URL:
http://www.asu.edu/cfa/wwwcourses/art/SOACore/supplies.htm
Safety Procedures (take responsibility for your health and safety!)
http://www.asu.edu/cfa/wwwcourses/art/SOACore/safety.htm
Calendar (tentative)
August 24: The
Frame
August 26 - Sept. 2: Mark and
Lines
Sept 6 (Monday): Labor Day (University
Classes excused)
Sept. 7 - 9: Unity
Sept. 17 (in person) -19
(online): Unrestricted Withdrawal Deadline
Sept. 14 - 22: Figure / Ground
Sept. 23 - Oct. 5: Mapping
flatland: grids, scale, proportion
Oct. 7 - Oct. 19: Modules
and Patterning
Oct. 11 – 15: No FTF meetings due to Presential Debate Oct.
13. ListServ discussion and homework.
Oct. 29: Restricted Course withdrawal
deadline
Oct. 21 - Oct. 26: Value/Color
Oct. 28 - Nov. 9: Time, Change,
Motion
Nov. 11 (Thursday): Veteran's Day (University Classes excused)
Nov. 16 - 26: Spatial
Illusion / Depth Cues
Nov. 25 - 26 (Thursday & Friday): Thanksgiving Break
Nov. 30 – Dec. 2:
Photography demonstration. Final Portfolio preparation.
Dec. 7: Last Day of Instruction. All Projects Due.
See also the ASU Academic
Calendar at: http://www.asu.edu/calendar/academic.html